UI updates and testing out shaders!
read more »Armor, hit points, inspection and attacking, oh my!
read more »Interaction and rolling implemented!
read more »Okay! Some more exciting stuff is happening around here! Here’s what we’ve got so far:
[…] This one is what I’m most excited about. It was actually surprisingly …
read more »The first day is in the books. On the surface, it doesn’t look like I made it that far. However here is a list of what I accomplished today:
[…] The game template and C# setup took the …
read more »This will be the first of (hopefully) many dev logs about a game I’m going to be prototyping over the next thirty days or so. I wouldn’t say this is my “dream” game, but nor is …
read more »Towards the end of 2025, I decided to make the switch to Linux from Windows. There’s a number of reasons to do such a change, mine were mostly because I wanted control over my computer again. It …
read more »I’ve been working on something somewhat close to the vest, but given the amount of folks who are looking for some quest mods for Starfield I wanted to part the veil a little on what I’m …
read more »Import the fbx into 3ds Max 2021, if your units in max are set to cm, select automatic, otherwise adjust Units under Advanced Options
[…] Open the Bethesda FBX Export tool, and create a new …
read more »