The first day is in the books. On the surface, it doesn’t look like I made it that far. However here is a list of what I accomplished today:

  • Setup a general template with:
    • Folder structure for Terminus and future games based on DevDuck’s structure
    • .editorconfig for my C# code
    • Inclusion of some custom C# packages I’m workshopping for some formatting/Roslyn analyzers
  • A test scene for movement
  • Setting up the Player Character with a collision, capsule mesh, camera and camera rig
  • The beginnings of a click-to-move system for the player character using navmesh

The game template and C# setup took the bulk of the day, so I didn’t get as far as I’d like with the movement system and it is mostly broken!

Tomorrow I’m looking forward to figuring out why we’re moving backwards, and why the rotation continues even after we’ve made it to the end of the navigation path.